

There isn’t a single best option for each one. It’s up to you in which order you tackle those points, and how you solve them will depend on the renewable resources available on your seed and which solution you prefer. They will be able to focus on other non-automatable errands. We will briefly cover CO2 handling at the end of this part, the sand will be replaced by Regolith when you reach space or can be produced with Rock Crusher or Pokeshells, and the excess water should be used to supplement a renewable water source, water some less important crops, or dumped somewhere (but it will take more than 100 cycles to fill your reservoirs).Īnother goal is to make more use of Automation and Shipping, with the Refined Metal your Smooth Hatches should be starting to produce, to lower Dupes labor. As such, we won’t cover those in this part. To reach a long term sustainable base, you need to solve all those points in a way that doesn’t require using non-renewable resources, don’t leave by-products unhandled, and is heat neutral.Īs you can see, there is a huge difference in importance: you can ignore the bottom three for a very long time. To sum it up in a small table, ordered by kg/cycles: Resource
OXYGEN NOT INCLUDED NEUTRONIUM GENERATOR
It’s hard to have a precise figure, but since the Coal Generator alone is 9KDTU/s, it’s probably going to be between 10KDTU/s and 20KDTU/s if you need to use a steady 600W, and can be a bit below 10KDTU/s if you are very conservative with electricity. Heat: generated by several buildings built so far.Here are the things we need to handle that are currently ignored: You also need to add Deodorizers, which will use a variable amount of sand. Filtration medium: assuming each Dupe washes its hands (5kg), uses the toilets (11.7kg) and takes a shower (30kg) exactly one time per cycle for a total of 373.6kg of Polluted Water to filter, that’s going to be 75kg/cycle of sand.Food source : Dirt => Mealwood => raw Meal Lice, at an average usage of 400kg/cycle of dirt (not counting Hatches occasional Meat).Oxygen : Algae => Oxygen, at an average usage of 660kg/cycle of Algae to run 2 Oxygen Diffusers all the time, or 528kg/cycle for our exact need (800g/s of Oxygen for 8 Dupes).It should be lower in reality, because you should save as much electricity as possible. Electricity: Dirt => Coal => Electricity, at an average usage of 1200kg/cycle of whatever basic Hatches are currently eating for a steady 600W (a single Coal Generator).So far, here are our processes to take care of the basic needs of your Dupes, assuming you have exactly 8 Dupes:

Coal Power Plant: you already have a Power Plant with a Transformer and a Smart Battery, relying on one or two Coal Generators.Water Treatment: you have a closed loop to handle your Toilets/Sinks/Showers Polluted Water output.You should already have your first ones or they should be coming soon. Hatch Ranch: with the goal of hatching Smooth Hatches.Base rooms: you have a Great Hall, Barracks, a Pantry and a Bathroom.I assume this is Mealwood, and will be talking about alternatives. Basic food source: able to provide for your Dupes.This part assumes you understand everything explained there and have already completed a few milestones to have a livable colony that won’t fail in the next hundred or so cycles: This part focus on mid-game to reach a self-sufficient colony that can run hundreds of cycles unattended. Learn about the pitfall and hidden mechanisms in Oxygen Not Included, from shipwrecked on a strange asteroid to rocket science.
